#include "WayOrderList.h"
#include "Component.h"
#include "Player.h"
Include dependency graph for Game.h:
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Go to the source code of this file.
Classes | |
class | Game |
The game object. More... | |
Variables | |
Game * | TheGame |
const long | TP_PARSEWAYPOINTS = 10 |
const long | TP_SCRAPFLEET = 20 |
const long | TP_WAY0_UNLOAD = 30 |
const long | TP_WAY0_COLONIZE = 40 |
const long | TP_WAY0_INVADE = 50 |
const long | TP_WAY0_LOAD = 60 |
const long | TP_TECH_CHECK1 = 70 |
const long | TP_MT_MOVE = 80 |
const long | TP_PACKETS1 = 90 |
const long | TP_DEADCHECK1 = 95 |
const long | TP_MOVEMENT = 100 |
const long | TP_MOVEMENT_CYCLE = 110 |
const long | TP_FREIGHTER_GROW = 120 |
const long | TP_SALVAGEDECAY = 140 |
const long | TP_WORMHOLES = 150 |
const long | TP_MINES_DETONATE = 160 |
const long | TP_MINING = 171 |
const long | TP_PRODUCTION = 182 |
const long | TP_SPYBONUS = 190 |
const long | TP_TECH_CHECK2 = 200 |
const long | TP_POPULATION = 210 |
const long | TP_INSTA_PACKETS = 220 |
const long | TP_DEADCHECK2 = 225 |
const long | TP_RANDOM_EVENTS = 230 |
const long | TP_BATTLES = 240 |
const long | TP_REMOTE_MINE = 250 |
const long | TP_MEET_MT = 260 |
const long | TP_BOMBING = 270 |
const long | TP_REPAIR = 280 |
const long | TP_WAY1_UNLOAD = 290 |
const long | TP_WAY1_COLONIZE = 300 |
const long | TP_WAY1_INVADE = 310 |
const long | TP_WAY1_LOAD = 320 |
const long | TP_TECH_CHECK3 = 330 |
const long | TP_DEADCHECK3 = 335 |
const long | TP_MINELAYING = 340 |
const long | TP_TRANSFER = 350 |
const long | TP_MERGE = 360 |
const long | TP_INSTA_TERRAFORM = 370 |
const long | TP_MINEDECAY = 380 |
const long | TP_MINESWEEP = 390 |
const long | TP_REMOTE_TERRAFORM = 400 |
const long | TP_PATROL = 410 |
Definition in file Game.h.