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Game.h File Reference

The game object. More...

#include "WayOrderList.h"
#include "Component.h"
#include "Player.h"

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Classes

class  Game
 The game object. More...

Variables

GameTheGame
const long TP_PARSEWAYPOINTS = 10
const long TP_SCRAPFLEET = 20
const long TP_WAY0_UNLOAD = 30
const long TP_WAY0_COLONIZE = 40
const long TP_WAY0_INVADE = 50
const long TP_WAY0_LOAD = 60
const long TP_TECH_CHECK1 = 70
const long TP_MT_MOVE = 80
const long TP_PACKETS1 = 90
const long TP_DEADCHECK1 = 95
const long TP_MOVEMENT = 100
const long TP_MOVEMENT_CYCLE = 110
const long TP_FREIGHTER_GROW = 120
const long TP_SALVAGEDECAY = 140
const long TP_WORMHOLES = 150
const long TP_MINES_DETONATE = 160
const long TP_MINING = 171
const long TP_PRODUCTION = 182
const long TP_SPYBONUS = 190
const long TP_TECH_CHECK2 = 200
const long TP_POPULATION = 210
const long TP_INSTA_PACKETS = 220
const long TP_DEADCHECK2 = 225
const long TP_RANDOM_EVENTS = 230
const long TP_BATTLES = 240
const long TP_REMOTE_MINE = 250
const long TP_MEET_MT = 260
const long TP_BOMBING = 270
const long TP_REPAIR = 280
const long TP_WAY1_UNLOAD = 290
const long TP_WAY1_COLONIZE = 300
const long TP_WAY1_INVADE = 310
const long TP_WAY1_LOAD = 320
const long TP_TECH_CHECK3 = 330
const long TP_DEADCHECK3 = 335
const long TP_MINELAYING = 340
const long TP_TRANSFER = 350
const long TP_MERGE = 360
const long TP_INSTA_TERRAFORM = 370
const long TP_MINEDECAY = 380
const long TP_MINESWEEP = 390
const long TP_REMOTE_TERRAFORM = 400
const long TP_PATROL = 410


Detailed Description

The game object.

Definition in file Game.h.


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