| AddFleet(Fleet *fleet) (defined in Battle) | Battle | |
| AddFleets() (defined in Battle) | Battle | |
| Battle(const Location &loc) (defined in Battle) | Battle | |
| bReport (defined in Battle) | Battle | [protected] |
| Cleanup() (defined in Battle) | Battle | [static] |
| Distance(const Location &other) const (defined in Location) | Location | |
| Distance(double px, double py) const (defined in Location) | Location | |
| FightRound() (defined in Battle) | Battle | [protected] |
| GetID() const (defined in Location) | Location | [inline, virtual] |
| GetName(const Player *) const (defined in Location) | Location | [inline, virtual] |
| GetPosX() const (defined in Location) | Location | [inline] |
| GetPosY() const (defined in Location) | Location | [inline] |
| GetRange(const Stack *s1, const Stack *s2, int dx=0, int dy=0) const (defined in Battle) | Battle | [protected] |
| GetSpeed(long speed, long round) (defined in Battle) | Battle | [protected] |
| GetTarget(const Stack *hunter, HullType hc, long Range, const Slot *slot) const (defined in Battle) | Battle | [protected] |
| HighInit(const bSlot &s1, const bSlot &s2) (defined in Battle) | Battle | [protected, static] |
| IsWith(const Location &other) const (defined in Location) | Location | [inline] |
| IsWith(long x, long y) const (defined in Location) | Location | [inline] |
| Location(const Location &source) (defined in Location) | Location | [inline] |
| Location() (defined in Location) | Location | [inline] |
| mBaseFight (defined in Battle) | Battle | [protected] |
| mBPlanet (defined in Battle) | Battle | [protected] |
| mFighting (defined in Battle) | Battle | [protected] |
| mFireOrder (defined in Battle) | Battle | [protected] |
| MoveStack(long j) (defined in Battle) | Battle | [protected] |
| MoveToward(const Location &start, const Location &dest, double *px, double *py, long distance) (defined in Location) | Location | [static] |
| mRound (defined in Battle) | Battle | [protected] |
| mSlots (defined in Battle) | Battle | [protected] |
| mThere (defined in Battle) | Battle | [protected] |
| operator!= (defined in Location) | Location | [friend] |
| operator== (defined in Location) | Location | [friend] |
| ParseNode(const TiXmlNode *node) (defined in Location) | Location | [virtual] |
| posX (defined in Location) | Location | [protected] |
| posY (defined in Location) | Location | [protected] |
| PotentialDamage(const Stack *shoot, const Stack *target, long Range, const Slot *slot, bool Gatling=false) const (defined in Battle) | Battle | [protected] |
| Resolve() (defined in Battle) | Battle | |
| SeenBy(const Player *) const (defined in Location) | Location | [inline, virtual] |
| SeenBy(unsigned long) const (defined in Location) | Location | [inline, virtual] |
| SetLocation(const Location &loc) (defined in Location) | Location | [inline] |
| SetLocation(long px, long py) (defined in Location) | Location | [inline] |
| SetPlanet(Planet *planet) (defined in Battle) | Battle | [inline] |
| SetPosX(long x) (defined in Location) | Location | [inline] |
| SetPosY(long y) (defined in Location) | Location | [inline] |
| SetStartPos() (defined in Battle) | Battle | [static] |
| ShootSlot(bSlot &shooter) (defined in Battle) | Battle | [protected] |
| StartX (defined in Battle) | Battle | [protected, static] |
| StartY (defined in Battle) | Battle | [protected, static] |
| WriteLocation(TiXmlNode *node) const (defined in Location) | Location | |
| WriteNode(TiXmlNode *node) const (defined in Location) | Location | [inline, virtual] |
| ~Battle() (defined in Battle) | Battle | [virtual] |
| ~Location() (defined in Location) | Location | [virtual] |