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Battle Member List

This is the complete list of members for Battle, including all inherited members.

AddFleet(Fleet *fleet) (defined in Battle)Battle
AddFleets() (defined in Battle)Battle
Battle(const Location &loc) (defined in Battle)Battle
bReport (defined in Battle)Battle [protected]
Cleanup() (defined in Battle)Battle [static]
Distance(const Location &other) const (defined in Location)Location
Distance(double px, double py) const (defined in Location)Location
FightRound() (defined in Battle)Battle [protected]
GetID() const (defined in Location)Location [inline, virtual]
GetName(const Player *) const (defined in Location)Location [inline, virtual]
GetPosX() const (defined in Location)Location [inline]
GetPosY() const (defined in Location)Location [inline]
GetRange(const Stack *s1, const Stack *s2, int dx=0, int dy=0) const (defined in Battle)Battle [protected]
GetSpeed(long speed, long round) (defined in Battle)Battle [protected]
GetTarget(const Stack *hunter, HullType hc, long Range, const Slot *slot) const (defined in Battle)Battle [protected]
HighInit(const bSlot &s1, const bSlot &s2) (defined in Battle)Battle [protected, static]
IsWith(const Location &other) const (defined in Location)Location [inline]
IsWith(long x, long y) const (defined in Location)Location [inline]
Location(const Location &source) (defined in Location)Location [inline]
Location() (defined in Location)Location [inline]
mBaseFight (defined in Battle)Battle [protected]
mBPlanet (defined in Battle)Battle [protected]
mFighting (defined in Battle)Battle [protected]
mFireOrder (defined in Battle)Battle [protected]
MoveStack(long j) (defined in Battle)Battle [protected]
MoveToward(const Location &start, const Location &dest, double *px, double *py, long distance) (defined in Location)Location [static]
mRound (defined in Battle)Battle [protected]
mSlots (defined in Battle)Battle [protected]
mThere (defined in Battle)Battle [protected]
operator!= (defined in Location)Location [friend]
operator== (defined in Location)Location [friend]
ParseNode(const TiXmlNode *node) (defined in Location)Location [virtual]
posX (defined in Location)Location [protected]
posY (defined in Location)Location [protected]
PotentialDamage(const Stack *shoot, const Stack *target, long Range, const Slot *slot, bool Gatling=false) const (defined in Battle)Battle [protected]
Resolve() (defined in Battle)Battle
SeenBy(const Player *) const (defined in Location)Location [inline, virtual]
SeenBy(unsigned long) const (defined in Location)Location [inline, virtual]
SetLocation(const Location &loc) (defined in Location)Location [inline]
SetLocation(long px, long py) (defined in Location)Location [inline]
SetPlanet(Planet *planet) (defined in Battle)Battle [inline]
SetPosX(long x) (defined in Location)Location [inline]
SetPosY(long y) (defined in Location)Location [inline]
SetStartPos() (defined in Battle)Battle [static]
ShootSlot(bSlot &shooter) (defined in Battle)Battle [protected]
StartX (defined in Battle)Battle [protected, static]
StartY (defined in Battle)Battle [protected, static]
WriteLocation(TiXmlNode *node) const (defined in Location)Location
WriteNode(TiXmlNode *node) const (defined in Location)Location [inline, virtual]
~Battle() (defined in Battle)Battle [virtual]
~Location() (defined in Location)Location [virtual]


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