AddFleet(Fleet *fleet) (defined in Battle) | Battle | |
AddFleets() (defined in Battle) | Battle | |
Battle(const Location &loc) (defined in Battle) | Battle | |
bReport (defined in Battle) | Battle | [protected] |
Cleanup() (defined in Battle) | Battle | [static] |
Distance(const Location &other) const (defined in Location) | Location | |
Distance(double px, double py) const (defined in Location) | Location | |
FightRound() (defined in Battle) | Battle | [protected] |
GetID() const (defined in Location) | Location | [inline, virtual] |
GetName(const Player *) const (defined in Location) | Location | [inline, virtual] |
GetPosX() const (defined in Location) | Location | [inline] |
GetPosY() const (defined in Location) | Location | [inline] |
GetRange(const Stack *s1, const Stack *s2, int dx=0, int dy=0) const (defined in Battle) | Battle | [protected] |
GetSpeed(long speed, long round) (defined in Battle) | Battle | [protected] |
GetTarget(const Stack *hunter, HullType hc, long Range, const Slot *slot) const (defined in Battle) | Battle | [protected] |
HighInit(const bSlot &s1, const bSlot &s2) (defined in Battle) | Battle | [protected, static] |
IsWith(const Location &other) const (defined in Location) | Location | [inline] |
IsWith(long x, long y) const (defined in Location) | Location | [inline] |
Location(const Location &source) (defined in Location) | Location | [inline] |
Location() (defined in Location) | Location | [inline] |
mBaseFight (defined in Battle) | Battle | [protected] |
mBPlanet (defined in Battle) | Battle | [protected] |
mFighting (defined in Battle) | Battle | [protected] |
mFireOrder (defined in Battle) | Battle | [protected] |
MoveStack(long j) (defined in Battle) | Battle | [protected] |
MoveToward(const Location &start, const Location &dest, double *px, double *py, long distance) (defined in Location) | Location | [static] |
mRound (defined in Battle) | Battle | [protected] |
mSlots (defined in Battle) | Battle | [protected] |
mThere (defined in Battle) | Battle | [protected] |
operator!= (defined in Location) | Location | [friend] |
operator== (defined in Location) | Location | [friend] |
ParseNode(const TiXmlNode *node) (defined in Location) | Location | [virtual] |
posX (defined in Location) | Location | [protected] |
posY (defined in Location) | Location | [protected] |
PotentialDamage(const Stack *shoot, const Stack *target, long Range, const Slot *slot, bool Gatling=false) const (defined in Battle) | Battle | [protected] |
Resolve() (defined in Battle) | Battle | |
SeenBy(const Player *) const (defined in Location) | Location | [inline, virtual] |
SeenBy(unsigned long) const (defined in Location) | Location | [inline, virtual] |
SetLocation(const Location &loc) (defined in Location) | Location | [inline] |
SetLocation(long px, long py) (defined in Location) | Location | [inline] |
SetPlanet(Planet *planet) (defined in Battle) | Battle | [inline] |
SetPosX(long x) (defined in Location) | Location | [inline] |
SetPosY(long y) (defined in Location) | Location | [inline] |
SetStartPos() (defined in Battle) | Battle | [static] |
ShootSlot(bSlot &shooter) (defined in Battle) | Battle | [protected] |
StartX (defined in Battle) | Battle | [protected, static] |
StartY (defined in Battle) | Battle | [protected, static] |
WriteLocation(TiXmlNode *node) const (defined in Location) | Location | |
WriteNode(TiXmlNode *node) const (defined in Location) | Location | [inline, virtual] |
~Battle() (defined in Battle) | Battle | [virtual] |
~Location() (defined in Location) | Location | [virtual] |