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Game Member List

This is the complete list of members for Game, including all inherited members.

AddAlsoHere(CargoHolder *loc) (defined in Game)Game
AddMessage(string type) (defined in Game)Game
AssignWaypoints() (defined in Game)Game
CheckMetaInfo(const TiXmlNode *node, const char *file, double fileversion) (defined in Game)Game [static]
ClosestMinefield(deque< MineField * > *pm, const Location *loc, long dist) (defined in Game)Game
ClosestMinefield(deque< MineField * > *pm, const Location *loc, double px, double py, deque< MineField * > *inmine=NULL) (defined in Game)Game
Game() (defined in Game)Game
GetBestComp(const Player *player, const char *ValueType, bool CheckRad) const (defined in Game)Game
GetBestComp(const Player *player, long vt, bool CheckRad) const (defined in Game)Game
GetClosestTop(int x, int y, long max=0) (defined in Game)Game
GetComponents() const (defined in Game)Game [inline]
GetCreation() (defined in Game)Game [inline]
GetCurrentPlayer() (defined in Game)Game [inline]
GetFileLoc() const (defined in Game)Game [inline]
GetFileName() const (defined in Game)Game [inline]
GetGameID() const (defined in Game)Game [inline]
GetMessages() (defined in Game)Game [inline]
GetPlayer(unsigned int n) const (defined in Game)Game [inline]
GetRandomEvents() const (defined in Game)Game [inline]
GetTechFactor() const (defined in Game)Game [inline]
GetTerraLimit(const Player *player, HabType ht) (defined in Game)Game
GetTurn() const (defined in Game)Game [inline]
GetTurnPhase() const (defined in Game)Game [inline]
GetWHMinDistance() const (defined in Game)Game [inline]
InitialSeen() (defined in Game)Game
LoadComponents(const TiXmlNode *node) (defined in Game)Game
LoadCreation(const TiXmlNode *options) (defined in Game)Game
LoadDefFile(const char *deffile) (defined in Game)Game
LoadHostFile(const char *hostfile) (defined in Game)Game
LoadPlayerFile(const char *playerfile) (defined in Game)Game
LoadRacialTraits(const TiXmlNode *node) (defined in Game)Game
LoadRules(const char *file, const char *verify, double version, bool checkver) (defined in Game)Game
LoadStartShips(const TiXmlNode *node) (defined in Game)Game
LoadTurns() (defined in Game)Game
LoadXYFile() (defined in Game)Game
MaxWormholes() const (defined in Game)Game [inline]
mComponents (defined in Game)Game [protected]
mCreation (defined in Game)Game [protected]
mCurrentPlayer (defined in Game)Game [protected]
mFileLoc (defined in Game)Game [protected]
mFileName (defined in Game)Game [protected]
mGameID (defined in Game)Game [protected]
MinWormholes() const (defined in Game)Game [inline]
mLRTs (defined in Game)Game [protected]
mMessages (defined in Game)Game [protected]
mNumberOfPlayers (defined in Game)Game [protected]
mOrders (defined in Game)Game [protected]
MoveAlsoHere(CargoHolder *loc) (defined in Game)Game
mPlayers (defined in Game)Game [protected]
mPRTs (defined in Game)Game [protected]
mRandomEvents (defined in Game)Game [protected]
mTopObjects (defined in Game)Game [protected]
mWHMax (defined in Game)Game [protected]
mWHMin (defined in Game)Game [protected]
mWHMinDistance (defined in Game)Game [protected]
Name (defined in Game)Game [protected]
NCGetPlayer(unsigned int n) (defined in Game)Game
NumberPlayers() (defined in Game)Game [inline]
ParseComponent(const char *name) const (defined in Game)Game
ParseLRT(const char *str) const (defined in Game)Game
ParsePRT(const char *str) const (defined in Game)Game
PlacePlayers() (defined in Game)Game
ProcessOrders(long pnumber) (defined in Game)Game
ProcessTurn() (defined in Game)Game
ProcessWaypoints(long pnumber) (defined in Game)Game
PublicScore (defined in Game)Game [protected]
PublicScoreStart (defined in Game)Game [protected]
RandomEventsStart (defined in Game)Game [protected]
RemoveAlsoHere(CargoHolder *loc) (defined in Game)Game
ResetSeen() (defined in Game)Game
SetFileLocation(const char *hostfile) (defined in Game)Game
StoreMessageLocation(const Location *loc) (defined in Game)Game
TechFactor (defined in Game)Game [protected]
Turn (defined in Game)Game [protected]
TurnPhase (defined in Game)Game [protected]
UpdateLoadBy() (defined in Game)Game
UpdateSeen() (defined in Game)Game
VCCapShips (defined in Game)Game [protected]
VCCount (defined in Game)Game [protected]
VCHighScoreAt (defined in Game)Game [protected]
VCResources (defined in Game)Game [protected]
VCScore (defined in Game)Game [protected]
VCStart (defined in Game)Game [protected]
VCTechCount (defined in Game)Game [protected]
VCTechLevel (defined in Game)Game [protected]
VCTimes2nd (defined in Game)Game [protected]
VCWorlds (defined in Game)Game [protected]
WriteHostFile() (defined in Game)Game
WritePlayerFiles() (defined in Game)Game
WriteXYFile() (defined in Game)Game
~Game() (defined in Game)Game [virtual]


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