| AddFromFleet(long fleet, long ships, long damaged) (defined in Stack) | Stack | |
| bArmor (defined in Stack) | Stack | [private] |
| Battle (defined in Stack) | Stack | [friend] |
| bFlee (defined in Stack) | Stack | [private] |
| bIsBase (defined in Stack) | Stack | [private] |
| bMass (defined in Stack) | Stack | [private] |
| bMAT (defined in Stack) | Stack | [private] |
| Bombing (defined in Stack) | Stack | [friend] |
| bPlan (defined in Stack) | Stack | [private] |
| bRandInit (defined in Stack) | Stack | [private] |
| bShield (defined in Stack) | Stack | [private] |
| bShips (defined in Stack) | Stack | [private] |
| bSpeed (defined in Stack) | Stack | [private] |
| bx (defined in Stack) | Stack | [private] |
| by (defined in Stack) | Stack | [private] |
| DamageAllShips(long damage) (defined in Stack) | Stack | |
| DP() const (defined in Stack) | Stack | [inline, private] |
| Fleet (defined in Stack) | Stack | [friend] |
| GetCount() const (defined in Stack) | Stack | [inline] |
| GetDamage() const (defined in Stack) | Stack | [inline] |
| GetDamaged() const (defined in Stack) | Stack | [inline] |
| GetDesign() const (defined in Stack) | Stack | [inline] |
| GetFleetIn() const (defined in Stack) | Stack | [inline] |
| GetFleetIn() (defined in Stack) | Stack | [inline] |
| IsBase() const (defined in Stack) | Stack | [inline, private] |
| KillShips(long count, bool salvage) (defined in Stack) | Stack | |
| mDamage (defined in Stack) | Stack | [private] |
| mDamaged (defined in Stack) | Stack | [private] |
| mFleetIn (defined in Stack) | Stack | [private] |
| mOrigins (defined in Stack) | Stack | [private] |
| mShip (defined in Stack) | Stack | [private] |
| mShips (defined in Stack) | Stack | [private] |
| operator==(const Stack &s) const (defined in Stack) | Stack | [inline] |
| ParseNode(const TiXmlNode *node, Player *owner) (defined in Stack) | Stack | |
| SetCount(long count) (defined in Stack) | Stack | [inline] |
| SetDamage(int d) (defined in Stack) | Stack | [inline] |
| SetDamaged(long d) (defined in Stack) | Stack | [inline] |
| SetDesign(const Ship *s) (defined in Stack) | Stack | [inline] |
| SetFleetIn(Fleet *fin) (defined in Stack) | Stack | [inline] |
| SetupBase(const Planet *planet) (defined in Stack) | Stack | [private] |
| SetupShips(const Player *owner, long cargo) (defined in Stack) | Stack | [private] |
| Stack() (defined in Stack) | Stack | [inline] |
| StackLighter (defined in Stack) | Stack | [friend] |
| WriteNode(TiXmlNode *node, const Player *owner, const Player *viewer) const (defined in Stack) | Stack | |
| WriteNode(TiXmlNode *node) const (defined in Stack) | Stack | |
| ~Stack() (defined in Stack) | Stack |
1.4.2-20050421