| AddFromFleet(long fleet, long ships, long damaged) (defined in Stack) | Stack | |
| bArmor (defined in Stack) | Stack |  [private] | 
| Battle (defined in Stack) | Stack |  [friend] | 
| bFlee (defined in Stack) | Stack |  [private] | 
| bIsBase (defined in Stack) | Stack |  [private] | 
| bMass (defined in Stack) | Stack |  [private] | 
| bMAT (defined in Stack) | Stack |  [private] | 
| Bombing (defined in Stack) | Stack |  [friend] | 
| bPlan (defined in Stack) | Stack |  [private] | 
| bRandInit (defined in Stack) | Stack |  [private] | 
| bShield (defined in Stack) | Stack |  [private] | 
| bShips (defined in Stack) | Stack |  [private] | 
| bSpeed (defined in Stack) | Stack |  [private] | 
| bx (defined in Stack) | Stack |  [private] | 
| by (defined in Stack) | Stack |  [private] | 
| DamageAllShips(long damage) (defined in Stack) | Stack | |
| DP() const (defined in Stack) | Stack |  [inline, private] | 
| Fleet (defined in Stack) | Stack |  [friend] | 
| GetCount() const (defined in Stack) | Stack |  [inline] | 
| GetDamage() const (defined in Stack) | Stack |  [inline] | 
| GetDamaged() const (defined in Stack) | Stack |  [inline] | 
| GetDesign() const (defined in Stack) | Stack |  [inline] | 
| GetFleetIn() const (defined in Stack) | Stack |  [inline] | 
| GetFleetIn() (defined in Stack) | Stack |  [inline] | 
| IsBase() const (defined in Stack) | Stack |  [inline, private] | 
| KillShips(long count, bool salvage) (defined in Stack) | Stack | |
| mDamage (defined in Stack) | Stack |  [private] | 
| mDamaged (defined in Stack) | Stack |  [private] | 
| mFleetIn (defined in Stack) | Stack |  [private] | 
| mOrigins (defined in Stack) | Stack |  [private] | 
| mShip (defined in Stack) | Stack |  [private] | 
| mShips (defined in Stack) | Stack |  [private] | 
| operator==(const Stack &s) const (defined in Stack) | Stack |  [inline] | 
| ParseNode(const TiXmlNode *node, Player *owner) (defined in Stack) | Stack | |
| SetCount(long count) (defined in Stack) | Stack |  [inline] | 
| SetDamage(int d) (defined in Stack) | Stack |  [inline] | 
| SetDamaged(long d) (defined in Stack) | Stack |  [inline] | 
| SetDesign(const Ship *s) (defined in Stack) | Stack |  [inline] | 
| SetFleetIn(Fleet *fin) (defined in Stack) | Stack |  [inline] | 
| SetupBase(const Planet *planet) (defined in Stack) | Stack |  [private] | 
| SetupShips(const Player *owner, long cargo) (defined in Stack) | Stack |  [private] | 
| Stack() (defined in Stack) | Stack |  [inline] | 
| StackLighter (defined in Stack) | Stack |  [friend] | 
| WriteNode(TiXmlNode *node, const Player *owner, const Player *viewer) const (defined in Stack) | Stack | |
| WriteNode(TiXmlNode *node) const (defined in Stack) | Stack | |
| ~Stack() (defined in Stack) | Stack | 
 1.4.2-20050421