AddFromFleet(long fleet, long ships, long damaged) (defined in Stack) | Stack | |
bArmor (defined in Stack) | Stack | [private] |
Battle (defined in Stack) | Stack | [friend] |
bFlee (defined in Stack) | Stack | [private] |
bIsBase (defined in Stack) | Stack | [private] |
bMass (defined in Stack) | Stack | [private] |
bMAT (defined in Stack) | Stack | [private] |
Bombing (defined in Stack) | Stack | [friend] |
bPlan (defined in Stack) | Stack | [private] |
bRandInit (defined in Stack) | Stack | [private] |
bShield (defined in Stack) | Stack | [private] |
bShips (defined in Stack) | Stack | [private] |
bSpeed (defined in Stack) | Stack | [private] |
bx (defined in Stack) | Stack | [private] |
by (defined in Stack) | Stack | [private] |
DamageAllShips(long damage) (defined in Stack) | Stack | |
DP() const (defined in Stack) | Stack | [inline, private] |
Fleet (defined in Stack) | Stack | [friend] |
GetCount() const (defined in Stack) | Stack | [inline] |
GetDamage() const (defined in Stack) | Stack | [inline] |
GetDamaged() const (defined in Stack) | Stack | [inline] |
GetDesign() const (defined in Stack) | Stack | [inline] |
GetFleetIn() const (defined in Stack) | Stack | [inline] |
GetFleetIn() (defined in Stack) | Stack | [inline] |
IsBase() const (defined in Stack) | Stack | [inline, private] |
KillShips(long count, bool salvage) (defined in Stack) | Stack | |
mDamage (defined in Stack) | Stack | [private] |
mDamaged (defined in Stack) | Stack | [private] |
mFleetIn (defined in Stack) | Stack | [private] |
mOrigins (defined in Stack) | Stack | [private] |
mShip (defined in Stack) | Stack | [private] |
mShips (defined in Stack) | Stack | [private] |
operator==(const Stack &s) const (defined in Stack) | Stack | [inline] |
ParseNode(const TiXmlNode *node, Player *owner) (defined in Stack) | Stack | |
SetCount(long count) (defined in Stack) | Stack | [inline] |
SetDamage(int d) (defined in Stack) | Stack | [inline] |
SetDamaged(long d) (defined in Stack) | Stack | [inline] |
SetDesign(const Ship *s) (defined in Stack) | Stack | [inline] |
SetFleetIn(Fleet *fin) (defined in Stack) | Stack | [inline] |
SetupBase(const Planet *planet) (defined in Stack) | Stack | [private] |
SetupShips(const Player *owner, long cargo) (defined in Stack) | Stack | [private] |
Stack() (defined in Stack) | Stack | [inline] |
StackLighter (defined in Stack) | Stack | [friend] |
WriteNode(TiXmlNode *node, const Player *owner, const Player *viewer) const (defined in Stack) | Stack | |
WriteNode(TiXmlNode *node) const (defined in Stack) | Stack | |
~Stack() (defined in Stack) | Stack |