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00030 #if !defined(Salvage_h)
00031 #define Salvage_h
00032
00033 #include "Rules.h"
00034 class Player;
00035
00036 #include "CargoHolder.h"
00037
00043 class Salvage : public CargoHolder {
00044 public:
00045 Salvage();
00046 Salvage(const CargoHolder &source);
00047 virtual ~Salvage();
00048 virtual bool ParseNode(const TiXmlNode * node);
00049 virtual TiXmlNode * WriteNode(TiXmlNode * node, const Player * viewer) const;
00050
00051 bool IsEmpty() const { return MaxSize == 0; }
00052 virtual long GetCargoCapacity() const { return MaxSize; }
00053 virtual long GetCloak(const Player *, bool) const { return 0; }
00054 virtual double GetMaxTachyon() const { return 0.0; }
00055 virtual long GetScanPen() const { return -1; }
00056 virtual long GetScanSpace() const { return -1; }
00057 virtual void SetCanLoadBy(const Player *) {}
00058 virtual bool CanLoadBy(const Player *) const { return true; }
00059 void Decay();
00060
00061 private:
00062 Player * mOwner;
00063 long TurnCreated;
00064 long MaxSize;
00065 };
00066
00067 #endif // !defined(Salvage_h)