#include <Salvage.h>
Inheritance diagram for Salvage:


Public Member Functions | |
| Salvage (const CargoHolder &source) | |
| virtual bool | ParseNode (const TiXmlNode *node) |
| virtual TiXmlNode * | WriteNode (TiXmlNode *node, const Player *viewer) const |
| bool | IsEmpty () const |
| virtual long | GetCargoCapacity () const |
| virtual long | GetCloak (const Player *, bool) const |
| virtual double | GetMaxTachyon () const |
| virtual long | GetScanPen () const |
| virtual long | GetScanSpace () const |
| virtual void | SetCanLoadBy (const Player *) |
| virtual bool | CanLoadBy (const Player *) const |
| void | Decay () |
Private Attributes | |
| Player * | mOwner |
| long | TurnCreated |
| long | MaxSize |
Salvage is junk in space. Salvage may be picked up by any player.
Definition at line 43 of file Salvage.h.
1.4.2-20050421