#include <Salvage.h>
Inheritance diagram for Salvage:
Public Member Functions | |
Salvage (const CargoHolder &source) | |
virtual bool | ParseNode (const TiXmlNode *node) |
virtual TiXmlNode * | WriteNode (TiXmlNode *node, const Player *viewer) const |
bool | IsEmpty () const |
virtual long | GetCargoCapacity () const |
virtual long | GetCloak (const Player *, bool) const |
virtual double | GetMaxTachyon () const |
virtual long | GetScanPen () const |
virtual long | GetScanSpace () const |
virtual void | SetCanLoadBy (const Player *) |
virtual bool | CanLoadBy (const Player *) const |
void | Decay () |
Private Attributes | |
Player * | mOwner |
long | TurnCreated |
long | MaxSize |
Salvage is junk in space. Salvage may be picked up by any player.
Definition at line 43 of file Salvage.h.