#include <Salvage.h>
Inheritance diagram for Salvage:


Public Member Functions | |
| Salvage (const CargoHolder &source) | |
| virtual bool | ParseNode (const TiXmlNode *node) | 
| virtual TiXmlNode * | WriteNode (TiXmlNode *node, const Player *viewer) const | 
| bool | IsEmpty () const | 
| virtual long | GetCargoCapacity () const | 
| virtual long | GetCloak (const Player *, bool) const | 
| virtual double | GetMaxTachyon () const | 
| virtual long | GetScanPen () const | 
| virtual long | GetScanSpace () const | 
| virtual void | SetCanLoadBy (const Player *) | 
| virtual bool | CanLoadBy (const Player *) const | 
| void | Decay () | 
Private Attributes | |
| Player * | mOwner | 
| long | TurnCreated | 
| long | MaxSize | 
Salvage is junk in space. Salvage may be picked up by any player.
Definition at line 43 of file Salvage.h.
 1.4.2-20050421