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Salvage Class Reference

Salvage. More...

#include <Salvage.h>

Inheritance diagram for Salvage:

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Collaboration diagram for Salvage:

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List of all members.

Public Member Functions

 Salvage (const CargoHolder &source)
virtual bool ParseNode (const TiXmlNode *node)
virtual TiXmlNode * WriteNode (TiXmlNode *node, const Player *viewer) const
bool IsEmpty () const
virtual long GetCargoCapacity () const
virtual long GetCloak (const Player *, bool) const
virtual double GetMaxTachyon () const
virtual long GetScanPen () const
virtual long GetScanSpace () const
virtual void SetCanLoadBy (const Player *)
virtual bool CanLoadBy (const Player *) const
void Decay ()

Private Attributes

PlayermOwner
long TurnCreated
long MaxSize

Detailed Description

Salvage.

Salvage is junk in space. Salvage may be picked up by any player.

Definition at line 43 of file Salvage.h.


The documentation for this class was generated from the following files:
Generated on Mon Aug 8 21:35:06 2005 for Freestars by  doxygen 1.4.2-20050421