#include <Wormhole.h>
Inheritance diagram for Wormhole:
Public Member Functions | |
Wormhole (const Wormhole &hole) | |
void | Init () |
virtual long | GetCloak (const Player *p, bool pen) const |
virtual long | GetCargoCapacity () const |
virtual double | GetMaxTachyon () const |
virtual long | GetScanPen () const |
virtual long | GetScanSpace () const |
virtual bool | CanLoadBy (const Player *) const |
virtual void | SetCanLoadBy (const Player *) |
bool | ParseNode (const TiXmlNode *node) |
virtual TiXmlNode * | WriteNode (TiXmlNode *node, const Player *viewer) const |
long | GetStability () const |
const Wormhole * | GetAttached () const |
void | SetAttached (const Wormhole *wh) |
void | Enter (long id) const |
void | Exit (long id) const |
void | AdjustTraverse () |
void | Jiggle () |
void | Shift () |
Private Member Functions | |
void | AvoidPlanets () |
Private Attributes | |
const Wormhole * | mAttached |
long | mAttachedID |
long | mStability |
long | mMaxStability |
long | mMinStability |
deque< bool > | mHadSeen |
deque< bool > | mTraversed |
A wormhole is a natural jump gate.
Definition at line 48 of file Wormhole.h.